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Dead Rising: Chop Till you Drop

Posted by Don On June - 1 - 2009

The real conductor of this massacre game is called Frank West, a nosy reporter who aspires only getting the scoop of the century. Middle of a boxer, a trucker faces of Belarusian, replicas of the dead and a furious motivation, this is what you can expect when you see the guy. After a short trip by helicopter over a town curiously American in quarantine by the U.S. Army, Frank will eventually recover dropped on the roof of a mall, a giant shopping mall. Unfortunately, this temple of consumption once so peaceful is now infested with corpses and survivors traveling more or less helpless. The majority of them do ask to be rescued, while others show almost more dangerous than the zombies. Fear, madness or some secret motivations often looks to turn an honest cashier into a killing machine, able to darken it with a ruffled blade caddy… Considered from this angle, Dead Rising: Chop Till You Drop gives more or less seem to take seriously. But you should rest assured, it is not. From the first seconds, you will soon understand that the software gives more in vaudeville and comedy to the Shaun of the Dead in the movie Romero.

To view a few dozen zombies at once, our little Wii had to be set aside and drop the nice textures and models. It also has to rely on the onset of the living dead in your field of vision. These efforts are commendable, but we will still find it hard to believe in a shopping center invested by the zombies. However, overall the game is fluid and therefore to engage in rendering monsters without too many problems.

Killing zombie with everything that you pass under the hand is a real pleasure, pull these bags as much meat, but why the little guy from Capcom did they feel obliged to include enemies who do that eventually one thing: push the controls in their last retrenchment and highlight their rigidity? Faced with parrots and poodles living dead ultra mobile devices, we often end not to get tangled in the controls and to pester the screen. In terms of structure the game offers a linear adventure, a little repetitive, but overall good to go despite the concerns described above.

The soundtrack for Dead Rising: Chop Till You Drop is largely based on elevator music, typical of American malls. The sound effects, voice included, are always in the tone. The sound of Dead Rising also has its bad aspects with a few tracks of unfortunate Californian punk.

The leading roles were pretty face caricatures and can form the basis of a crazy scenario. The second knife, psychopaths and survivors of ill will often be deliciously extremes. As for the history of Willamette and Santa Cabeza, it owes much to Carpenter.

This is not to compare the title to his brother, born on a different platform and for a different audience. What might seem like unbearable “omissions” in the fan of the first hour is not to be criticized in this test. Dead Rising: Chop Till You Drop is not Dead Rising for the 360, and it shares the same universe and the same basic frame as its big brother, his goal is simply to allow players who wish to engage in the killing of zombies, without any head. The note does not endorse the questionable choice of developers, especially when related to animals and the technical aspect of the game. But as a pure beat’em all without any hint of greatness, the game performs quite his contract and come without much difficulty to entertain the players who can ignore its few flaws.

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